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Making Faces 

Michael Goldman

Facial Motion Capture The role of motion-capture technology in facial animation depends on a wide range of factors: project, budget, medium, resolution,...

Tracking the Beast 

Jack Lloyd

Tracking tools are the key to integrating computer graphics and video. Here are a few that can help you tame the CG beast in your next project.Ever since...

Inside DreamWorks Animation 

Dan Philips

Dan Philips was DreamWorks' digital supervisor on The Road to El Dorado and co-head of effects on The Prince of Egypt. During his five years at the studio's...

Real-Time Optical Motion Capture: Will it Change How You Make TV Animation? 

Michael Goldman

Motion-capture technology has proliferated in the animation world during the past year. At the same time, expectations have accelerated even faster, especially...

Thinking in Color: New ideas for 2K and HD Telecine 

Cynthia Wisehart

Right now, the transfer/color process is one of the most dynamic areas of postproduction and has become a touchstone for new business, technical, and...

Practical MoCap: Motion Capture for TV 

Michael Goldman

Has motion-capture technology matured enough to assume a prominent place in the daily animator's tool-box? Chris Walker chuckles at the question. After...

First Person: Pre-animation for Motion Capture 

Mike Fallows

Donkey Kong Country (DKC) was the first CGI cartoon series produced primarily with 3D characters rendered in realtime. Medialab created 70 percent of...

John Lasseter: Director, VP of Pixar Animation Studios 

Michael Goldman

Director John Lasseter is a pioneer of the computer animation industry, co-director of Disney's new CG film, A Bug's Life, and VP of Pixar Animation Studios....

Whoomp, There It Is! 

Jennifer Vacchio

Converse's new sneaker walks onto the scene in a :30 by Houston Herstek Favat, Boston. The commercial is set in a factory run by biomechanical miniature...

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