By Ellen Wolff
Forget the The Flintstones. A breakthrough process flawlessly integrates live-action with CG dinosaurs....
By Dan Ochiva
Looking forward to the industry's annual premier computer graphics event....
By Steve Mullen
This workflow tutorial for DV shooters examines new features in version 3.0. Unless you've been hiding in a cave for the last nine months, you know that...
by S. D. Katz
The crystal ball is often murky when it comes to technology, but it's still useful to know about new trends and initiatives before they hit the shelves...
By S. D. Katz
Apple's Final Cut Pro 3.0 continues the blistering development of this hit Mac product and establishes it as the desktop NLE product to beat. Although FCP 3.0 is exceptional software, merit alone......
by Ellen Wolff
Inventive techiques forge new worlds. Much to learn, we have....
by Ellen Wolff
The promise of virtual cinematography is being able to move a camera in gravity-defying ways. That's what director Sam Raimi wanted for high-flying scenes in Columbia Pictures' Spider-Man. Visual effects designer John Dykstra ......
By S. D. Katz
NewTek's LightWave has bridged the prosumer and professional 3D-animation market since the mid-90s. It is the first moderately priced 3D application to...
By S. D. Katz
Flash and the Internet ignited an indie cel-animation explosion back when dot-com entertainment sites such as Atom Films and DEN were plotting the overthrow...
by Michael Goldman
Millimeter recently surveyed six well-known cinematographers to get their thoughts about key issues, trends, and recent innovations in the world of film-based acquisition for both feature film and television.
...
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