By Ellen Wolff
Forget the The Flintstones. A breakthrough process flawlessly integrates live-action with CG dinosaurs....
By Dan Ochiva
Looking forward to the industry's annual premier computer graphics event....
By Steve Mullen
This workflow tutorial for DV shooters examines new features in version 3.0. Unless you've been hiding in a cave for the last nine months, you know that...
by S. D. Katz
The crystal ball is often murky when it comes to technology, but it's still useful to know about new trends and initiatives before they hit the shelves...
by Ellen Wolff
Montreal's newest CG house brings big beasts to the small screen with an innovative workflow....
By S. D. Katz
Apple's Final Cut Pro 3.0 continues the blistering development of this hit Mac product and establishes it as the desktop NLE product to beat. Although FCP 3.0 is exceptional software, merit alone......
by Ellen Wolff
Inventive techiques forge new worlds. Much to learn, we have....
by Michael Goldman
Millimeter recently surveyed six well-known cinematographers to get their thoughts about key issues, trends, and recent innovations in the world of film-based acquisition for both feature film and television.
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by Ellen Wolff
The promise of virtual cinematography is being able to move a camera in gravity-defying ways. That's what director Sam Raimi wanted for high-flying scenes in Columbia Pictures' Spider-Man. Visual effects designer John Dykstra ......
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| DCP August 2008 |
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DCP May 2008 |
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