By John Monos
In the late 80s, the RenderMan standard was born, describing a series of rules and specifications for creating a 3D scene. Through the RenderMan Interface...
Step by Step: Jarhead By Ellen Wolff
Sam Mendes, the Academy Award-winning director of American Beauty, is hardly associated with visual effects, but he needed them to create Jarhead for...
Paradise Animated By S. D. Katz
Way back in 1991, Francis Ford Coppola famously predicted that video would democratize filmmaking. In the future, he claimed, a masterpiece was as likely to come from, “some little fat girl in Ohio” as it was from a Hollywood studio...
A Blustery DI By Michael Goldman
Late last year, just prior to sailing off to shoot the next two Pirates of the Caribbean films, director Gore Verbinski finished up what he refers to as his so-called “little, low-budget” movie starring Nicholas Cage...
Tight Ship By Michael Goldman
Joss Whedon Chuckles at the question, "How did the filmmakers behind Universal's Serenity produce a high-end, science-fiction epic for the big screen without access to Star Wars-type money?" "We did have Star Wars money — the money they had in the 1970's for the original Star Wars, that is," he laughs. "Actually, it's true — this is a low-budget film relatively speaking, but we had the advantage of using fresh...
By Michael Goldman
O Entertainment of San Clemente, Calif., recently created a new iteration of the project formerly known as Santa Claus Versus the Snowman using Adobe Premiere...
By Michael Goldman
Australian sister facilities Digital Pictures Iloura and Digital Pictures Melbourne recently combined a Lustre-based digital intermediate workflow with...
Cooking with HDV By Michael Goldman and Cynthia Wisehart
Producer Steve Kirsh had always thought that a cooking entertainment product like his Good Cooking: The New Basics belonged on television, supplemented by DVD sales. But after meeting up with Steve Michelson, president and executive producer of Lobitos Creek Ranch, he flipped the equation....
Step by Step: Doom By Ellen Wolff
Doom isn't the first blockbuster videogame to get a live-action film treatment, but it gets extra points for attempting something that's extremely difficult to achieve with a motion picture camera a lengthy sequence that simulates the unbroken...
By Lars Palmqvist
Digital Film Lab
In 1998, Digital Film Lab became one of the first postproduction facilities in Europe to introduce the digital intermediate (DI) process for long-format...
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