Step By Step: Evan Almighty By Ellen Wolff
Universal Pictures’ Evan Almighty was designed to have visual effects of mythic proportions, and a raft of houses—including the big facilities Industrial Light & Magic (ILM) and Rhythm & Hues...
Step by Step: Penelope By Ellen Wolff
It's been nearly a decade since the Academy Award for visual effects was bestowed upon What Dreams May Come, which featured a memorable CG tree that appeared...
Step By Step: The NFL on Fox By Ellen Wolff
This promises to be the year of “transformers,” and Fox Sports Graphics and Blur Studios have already made menacing robots work for them. . Fox chose Blur Studio in Venice, Calif. to animate the 3D-CG show opener for its National Football...
Step by Step: Pirates of the Caribbean: At World's End By Ellen Wolff
Diseny's Pirates of the Caribbean franchise has been rightfully praised for dazzling character animation, but its CG cast isn't the only advanced animation...
Step By Step: Blades of Glory By Ellen Wolff
Suspension of disbelief is the currency of any action movie in which actors perform feats of physical prowess. Audiences wouldn’t expect comedians Will Ferrell and Jon Heder to actually attempt the icy escapades in Paramount/ Dreamworks’...
Step by Step: 300 By Ellen Wolff
When Director Zack Snyder took on Warner Bros.' movie version of the graphic novel 300, he used wall-to-wall visual effects to create the film equivalent...
Step By Step: Battlestar Galactica By Ellen Wolff
It’s been 30 years since Star Wars presented dynamic space battles created via painstaking motion control photography. Today, digital tools enable visual effects artists...
Step by Step: Night at the Museum By Ellen Wolff
In Twentieth Century Fox's Night At The Museum, a menagerie of display animals comes alive and heads outdoors from New York's American Museum of Natural...
Step by Step: By Ellen Wolff
In E.B. White's classic book Charlotte's Web, one en- dearing scene shows Wilbur the pig receiving a buttermilk bath. For Paramount Pictures' live-action...
Step by Step: By Ellen Wolff
Usually you hear about efforts to make CG human characters look as photoreal as possible. But during production of cinematics for Electronic Arts' (EA)...