Welcome to Hollywood 

By Cynthia Wisehart

In 1914, the low-slung, two-story clapboard house was a farm building, surrounded by haycocks in wide-open fields, perfect for landing aircraft for the Mary Pickford aviation picture The Girl of Yesterday. The studio stood in the rural midst of early Hollywood...

Playing With Fire 

By Michael Goldman

Denis Leary joined the ranks of high-definition acquisition afficianados long before his award-winning FX Network series about the lives of firefighters, Rescue Me, now in its second season, went into production. His first experience with the HD format took place in 1999 when he co-starred a low-budget feature thriller, Final, directed by Campbell Scott and released in 2001. “Campbell had a very small budget,” Leary...

Through the Artist's Eye 

By S.D. Katz

There are dozens of training manuals, DVDs, and courses for 3D Studio, Maya, Flash, and just about every other popular software program, but what about brushes, pens, and paint? Training materials for storyboarding, matte painting, or concept design are more than hard to find; they're practically nonexistent—until now...

Desktop DV 

By Michael Goldman

When Esteban Mora, postproduction supervisor at Citrica Studios in Miami, went into post for what be came an award-winning, DV short (El Gol), he had...

FilmLight's Baselight Eight 

By Adam Glasman and Asa Shoul, Framestore CFC

When we demo our DI capabilities to clients particularly people new to this field they're frequently blown away by how much we can do in digital grading....

Cinema Commercial Mix 

By David John Farinella

Cinema commercials are not only controversial, but they also present new challenges to audio professionals. Extra Mile, a new campaign for Hyundai's Sonata,...

Photoreality 

By Ellen Wolff

Look at the backlighting on Yoda's ears in Star Wars: Revenge Of The Sith or the glints on Gotham City's skyscrapers in Batman Begins, and you'll see telltale signs of CG rendering today. The way light is rendered has always been crucial to making synthetic images appear convincing, but demands for greater photorealism are pushing the art of rendering into new terrain. To meet these demands, software manufacturers...

The Bay Method 

By Michael Goldman

Michael Bay freely admits that he broke a few longstanding rules while making The Island for a new studio, DreamWorks, after years partnering with Jerry Bruckheimer at Disney. Among those rules: Never show an unfinished film to studio executives without an audience present, and never screen parts of the movie for the press before it's finalized. Bay says, however, that, while making the movie, he remained committed to his own creative process. ...

Step by Step:
Stealth
 

By Ellen Wolff

Aerial acrobatics are essential in Columbia Pictures' Stealth...

HD Stock Rising 

By Michael Goldman

Veteran director/cinematographer Craig Walters spent much of late 2004 and early 2005 taking four separate trips to the far corners of the world (11 countries in Central and South America, East Africa, the South Pacific, India, and parts of Asia)...

Previous | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | Next
Browse Back Issues
BROWSE ISSUES
   
DCP
November 2008
DCP
October 2008
Millimeter
Sept/Oct 2008
DCP
September 2008
DCP
August 2008
Millimeter
Jul/Aug 2008