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In the Gallery

Jun 1, 2004 12:00 PM


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Chair: Sue Gollifer, University of Brighton, UK

The name of this year's Art Gallery, Synaesthesia, reflects its focus on visionary digital works that stimulate the senses. Some 130 exhibits divided into three groups — 2D/3D Art, Screen-based Works, and Animation — encourage viewers to see, hear, and touch the art. For a full list of exhibits, go to www.siggraph.org/s2004 and click on the Art Gallery link.

2D Print
The “Last” clock: 14:25:18pm, South Kensington by Ross Cooper

This digital print captures the face of a unique type of clock that shows both the past and the present simultaneously. Like an analogue clock, Last has a second hand, a minute hand, and an hour hand. But the hands are made from a slice of live video feed that are rotated around the face of the clock in concentric circles. As they rotate, they leave a trace of what has been happening in front of the camera for the last minute, the last hour, and the last 12 hours, thus capturing the rhythm of a space.

Interactive Display
Touch the Drop by Kumiko Kushiyama

This interactive mixed-reality sculpture utilizes a unique touch display that allows viewers to “feel” and manipulate a virtual water droplet. By capturing data from the touch screen, the system uses realtime image-generation and shape-generation technology to create a water droplet's position, shape, and behavior. Sounds that correspond to the displayed events are generated with MIDI data.

3D
CORE-CELL Tower by Yoichiro Kawaguchi

Pioneering digital artist Yoichiro Kawaguchi continues his exploration of 3D artforms with this rectangular tower that introduces a mixture of spatial effect and false illusion. The rectangular image used in this work contains 15 to 20 images, each representing an image viewed from a slightly different viewpoint. The images are placed on each face of the tower, allowing viewers to study the imagery from different perspectives and experience the effects of false illusion. An abstract pattern generated by algorithms amplifies the effect of spatial awareness in three-dimensional photography.

Animation
Voice of Whale by Heebok Lee

The work of American experimental composer George Crumb served as the inspiration for this experimental animation. Crumb's notation method is unconventional — fluid and artistic. This piece is an abstract visualization of his music and carries his idea into animation. The musical notes fly underwater after emerging from a giant shell with a texture of notes. After Effects and Cinema 4D were used for 2D compositing and 3D animation.

ART GALLERY ROUNDTABLES AND PAPERS

In addition to exhibits, the Gallery offers six Papers and three Roundtable discussions:

Art Paper Topics:

  • The Kitchen as a Graphical User Interface
  • Sensational Technologies
  • Audio/Visual Discourse in Digital Art
  • Interface as Image: Image Making and Mixed Reality
  • The Noetic Connection: Synaesthesia, Psychedelics, and Language
  • Thoughts on Hesse, Digital Art, and Visual Music

Roundtable Topics:

  • Researching the Future: (CAiiA-STAR and the Planetary Collegium)
  • Ars Electronica: 25 Years of the Digital Avant-Garde
  • Synaesthesia


Continue the discussion on “Crosstalk” the Millimeter Forum.
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