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Future Media & Technology 

by S. D. Katz

The crystal ball is often murky when it comes to technology, but it's still useful to know about new trends and initiatives before they hit the shelves...

Siggraph 2002: San Antonio 

By Dan Ochiva

Looking forward to the industry's annual premier computer graphics event....

Dinotopia: CG Dinosaurs Evolve 

By Ellen Wolff

Forget the The Flintstones. A breakthrough process flawlessly integrates live-action with CG dinosaurs....

Minority Report 

by Ellen Wolff

Photo-modeling creates the "home movie" of the future....

Meteor Studios 

by Ellen Wolff

Montreal's newest CG house brings big beasts to the small screen with an innovative workflow....

No Clones: Unexpected Adventures on Episode II  

by Ellen Wolff

Inventive techiques forge new worlds. Much to learn, we have....

Final Cut Pro 3.0 

By S. D. Katz

Apple's Final Cut Pro 3.0 continues the blistering development of this hit Mac product and establishes it as the desktop NLE product to beat. Although FCP 3.0 is exceptional software, merit alone......

Toon Boom Studio for Mac OS X 

By S. D. Katz

Flash and the Internet ignited an indie cel-animation explosion back when dot-com entertainment sites such as Atom Films and DEN were plotting the overthrow...

LightWave 7.0 on OS X 

By S. D. Katz

NewTek's LightWave has bridged the prosumer and professional 3D-animation market since the mid-90s. It is the first moderately priced 3D application to...

Spider-Man 

by Ellen Wolff

The promise of virtual cinematography is being able to move a camera in gravity-defying ways. That's what director Sam Raimi wanted for high-flying scenes in Columbia Pictures' Spider-Man. Visual effects designer John Dykstra ......

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